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Unbreakable: Once per Trial, you can completely recover from the Dying State.Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates: Your Self-Unhook attempts will succeed 100 % of the time.The perk combination of unbreakable and tenacity is perfect, as you can escape and hide from the killer on the ground whilst recovering.Highly effective in dire situations where you don't usually have the chance of escaping without using solo getaway perks.It is a build that saves up time for other survivors, such as carrying the killer whilst your teammates are doing generators, therefore saving time. Nevertheless, the disadvantage comes from the build's lack of progress towards the game. Therefore it is an enjoyable build to play around with and, at the same time, very safe, especially if you are tunnelled by the killer, in which case, this build is compelling. All the perks are the ones that will help you if you are on the ground, the killer or the hook. The Solo Getaway build is a build that is perfect for escaping. Bite the Bullet: When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed: Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.Iron Will: Lowers the volume of Grunts of Pain by 50/75/100%.Causes exhausted status effect for 60/50/40 seconds. Dead Hard: This perk allows you to dash forward when pressing the perk ability button, avoiding damage.
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Quick & Quiet has a cool-down of 30/25/20 seconds.
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This build is excellent, especially where you don't want to make as much sound in the game and try to progress without hesitation and without alerting the killer. The Silent survivor build is a build that is recommended for individual survivors who either prefer to play on their own or play as the bait, helping their teammates by taking the chase with the killer and saving time. Resilience: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured State.Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe: After performing a rushed vault, break into a sprint of 150 % of your average Running Movement speed for 3 seconds.Extends the course of their Haste Status Effect by +10 seconds. Borrowed Time: Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds.Self-Care: Unlocks the Self-Care ability, allowing to self-heal without needing a Med-Kit, reduces Personal Healing speed by -50 %, and decreases the Depletion rate of Med-Kits while self-healing by 10/15/20%.All perks have their strengths in different game areas, creating an all-rounder survivor.Resilience is perfect for increasing all actions, and lithe with the support of resilience will help improve the chase with the killer, saving more game time.Borrowed time for the support of other teammates, making this game more effective and challenging for the killer, especially with more time added. The Combination of perks in all areas: self-care for self-recovery during an independent survival.Therefore, I would recommend this build, especially for teammates communicating in the game otherwise, it would be difficult. Nevertheless, when in a teamwork moment, borrowed time is a powerful perk that will allow saving time when saving a survivor from the hook however, it is risky as the killer hits you instead of the survivor if the survivor doesn't take a hit for you, making the perk useless. When being the last survivor, the perk self-care is beneficial when healing yourself, especially when using the perk resilience, which would increase the healing speed and other actions that will help you escape individually. Feng Min exe is considered a compelling build, as the perks specified in this build can be used in all the situations throughout the game.